Itchy Feet: the Travel Game
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Alternative rules: "Bucket List"

WATCH the video above or READ the rules below!

Printable PDF rulebook (thanks to Tristan Pearson):
"Bucket list" pdf rulebook - a4
"BUCKET LIST" pdf rulebook - U.S. size

This is an alternative set of rules to be played with the base deck of Itchy Feet: the Travel Game. It's just as simple as the classic game, and it plays faster.

Before trying this version, we recommend that you first play the CLASSIC VERSION of the game with extensions.


Below, major changes from the classic rules are highlighted in green.

Goal

Unlike the base game, this time, all players race to travel to as many countries as possible. You only need one item to travel to a country.

When you travel, put the country in front of you. But look out! Other players may steal countries from you (this is a new action).

Once the country pile is empty, the player with the most countries win!
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Cards

This alternative rule set uses all cards - except characters, the Poorly Drawn Map special item, and the Civil Unrest event. (You may also choose to remove any other extensions, if you like.)

Game Setup

1. Passports
​Every player takes a passport to their hand. Put away the remaining passports.

2. Countries
In the center of the table, put all countries in 1 pile.

3. Draw Pile & Starting Hand
Shuffle all remaining cards to form the draw pile.
​
Every player draws 3 cards from the draw pile.
If you draw an event, reshuffle it into the deck and take a new card.
EXAMPLE SETUP: 
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START
The player whose passport's country is closest (in the real world) to the country on top of the pile starts.
​
The game continues clockwise.

Actions

​On your turn, you must perform one of the following actions:
​
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1. DRAW
Take 1 card from the draw pile.​
​
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2. RECYCLE
Cost: Discard 2 cards from your hand.
Take 1 card of your choice from the discard pile.
​
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3. STEAL CARD
Cost: Discard 1 card from your hand.
Take 1 random card from another player’s hand.
​
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4. STEAL COUNTRY
Take 1 country card from another player.
Cost: Discard 2 (out of the 3) cards needed by this country from your hand.

​This does not count as traveling. You may steal another player's country without a passport and/or with forbidden items in your hand.
​

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5. TRAVEL
(See: "Traveling" section below)

​After an action is completed, your turn is over.​

Other Rules

Hand Size Limit
You can have a maximum of 7 cards in your hand (including passports & special items).
If at any point you have more than 7 cards, discard down to 7.

Empty Hand
If at the start of your turn your hand is empty, draw 3 cards. This doesn’t count as an action.

Empty Draw Pile
When the final card in the draw pile is pulled, reshuffle the discard pile (including all events, forbidden items, etc) and turn over to form a new draw pile. Continue playing.

Traveling

On your turn, you can travel to a country when you have:
  • 1 (out of the 3) item required for the country
  • A passport
  • No forbidden items.

When you travel:
  • Do not show your full hand to the other players.
  • Discard the item used to travel. Keep your passport and the rest.
  • Place the country in front of you, visible to other players.
  • Draw 1 free card from the deck.​
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Game End

The game ends when the country pile is empty.

The player with the most countries wins!

In case of a tie, keep playing until 1 player has the most countries.

FAQ

Steal Country
  • Though this adds a country to your lot, it doesn't count as a "travel" action, so you don't need a passport or a hand free of forbidden items.
  • Do not draw a bonus card when stealing another player's country.

​Mouse Trap
  • The Mouse Trap can be use to stop both "Steal Card" and "Steal Country" actions.

Civil Unrest & Poorly Drawn Map
  • These two cards' effects don't apply too well with this version, and could be removed from the game.
  • If you choose to keep them, give them the following new effects:
    • ​Civil Unrest: Shuffle the country deck
    • Poorly Drawn Map: Exchange a player's country with a random one from the country deck.



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